GAME FLOW
Game Flow
Launch the app and tap "GAME START". On first play, a short prologue introduces the story, then you arrive at the home screen with 13 starter characters already on your team.
Home Screen Features
- Story — Adventure through 18 worlds in the main mode
- Deck — Build your battle team of characters
- Gallery — Browse characters, obtain with coins, photo scan
- Shop — Coin packs, growth items, special packs
- Missions — Complete beginner (10) and daily (6) goals for rewards
BATTLE
Battle Basics
Battles are based on the card game President (known as "Daifugo" in Japan; also called "Scum" in some regions). Play cards to reduce your opponent's HP — the first to reach zero HP loses. Each match has up to 15 rounds (sets).
Card Combinations Become Attacks
- Single (1 card) — Basic attack dealing the card's ATK
- Pair (2 same numbers) — Double-strength strike
- Triple (3 same numbers) — Even stronger triple strike
- Straight (3+ consecutive) — Piercing damage from a run
- Flash (5 same suit) — Massive same-suit damage
- Full House (3+2) — A balanced offensive-defensive formation
- Straight Flush (5+ same-suit run) — A top-class ultimate move
- Revolution (4 same numbers) — Card strength inverts! Weak cards become strongest
Damage Formula
Damage equals the total ATK of played cards minus the opponent's DEF. The damage multiplier rises each round, so jabbing early and finishing with big moves late is effective.
Round Damage Multipliers (approx.)
- R1-R3: 0.15-0.22x (feeling out, organizing your hand)
- R4-R7: 0.27-0.50x (mid-game tactics)
- R8-R11: 0.62-1.00x (the decisive phase)
- R12-R15: 1.10-1.50x (final battle — every hit is critical)
Five Stats
- ATK — Base damage when you play cards
- DEF — Reduces incoming damage
- HP — The combined HP of your whole deck is your max HP
- DEX — Affects hit accuracy
- AGI — Affects dodge rate
DECK BUILD
Deck Building
| Suit | Tribe | Specialty | ATK | DEF | HP |
|---|---|---|---|---|---|
| ♠ Spade | Insect | ATK focused | ×1.3 | ×0.9 | ×0.9 |
| ♥ Heart | Beast | HP focused | ×0.9 | ×0.9 | ×1.4 |
| ♦ Diamond | Mystic | Balanced, 90% passive | ×1.0 | ×1.0 | ×1.0 |
| ♣ Club | Monster | DEF focused | ×0.9 | ×1.4 | ×1.0 |
| Rarity | BP Cost | Tags Unlocked | Level Cap |
|---|---|---|---|
| N | 1pt | 1 | Lv.50 |
| R | 3pt | 1 | Lv.60 |
| SR | 6pt | 2 | Lv.75 |
| SSR | 10pt | 3 | Lv.99 |
| UR | 14pt | 3 | Lv.150 |
Tips
- More of one suit makes Flash (5 same suit) easier to play
- Consecutive numbers make Straights easier
- Mixing suits adds hand flexibility and enables varied combos
- Auto-build offers ATK-focus / Balanced / DEF-focus presets
GET CHARACTERS
How to Get Characters
No gacha. You can recruit characters in the following ways.
Photo Scan (Main)
Open the camera from the Gallery's "Scan" button. Photograph objects around you, and AI analyzes the image to generate a character.
| Subject | Time | Likely Suit |
|---|---|---|
| 1 person | Daytime (11:00-14:00) | ♥ Heart |
| 5+ people | Anytime | ♠ Spade |
| Large objects | Evening (16:30-18:30) | ♦ Diamond |
| Dark setting | Night (20:00-4:00) | ♣ Club |
* Meeting the conditions raises the chance but does not guarantee the suit.
Other Methods
- Story progression — Clear worlds to recruit boss characters
- Gallery (coin purchase) — Buy characters with in-game coins
- Mission rewards — Earn by clearing beginner/daily missions
GROWTH
Growth System
Level Up
Earn EXP by battling. Leveling up raises ATK/DEF/HP/DEX/AGI. You can also grant EXP with growth items such as "Transcend Memoria".
| Rank Up | Required Item |
|---|---|
| N → R | Rank Reversal Needle |
| R → SR | Millionaire Governance Patch |
| SR → SSR | Revolution Singularity |
| SSR → UR | Transcendence Singularity |
Upright & Reversed
Each character has two modes (upright/reversed), each with its own passive skill. When Revolution triggers, characters switch to their reversed side (Cyber Mode), activating their reversed skills.
SPECIAL COMBO
Special Combos
Special bonus effects trigger from combining card "tags" and "hands". Unlocked after clearing World 10.
What Are Tags?
Trait labels each character carries — 25 types like STRONG / FIRE / DEFENDER / SNIPER. Higher rarity unlocks more tags (N=1, SR=2, SSR+=3).
Activation
When you play cards, if every character in the combination collectively meets all of a combo's required tags, it triggers automatically.
| Effect | Description |
|---|---|
| Extra Damage | Adds bonus damage to your attack |
| Heal | Restores a percentage of your HP |
| Charge Drain | Reduces the opponent's charge gauge |
| Barrier | Reduces incoming damage by a set rate |
| Pierce | Deals damage ignoring the opponent's defense |
| Chain | Gain additional charge |
| Debuff | Temporarily lowers the opponent's ATK/DEF |
DRAW ITEMS
Draw Items
Tactical items obtained randomly during battle. Two decks (RED/BLUE) of 5 each — 10 total.
RED Deck — Attack Support
| Item | Effect |
|---|---|
| Antique Chip | ATK ×1.4 for ★1-5 cards |
| Charge Boost | Charge multiplier +0.1 |
| Charge Overdrive | Charge multiplier +0.3 |
| Capricious Amp | Deals a Joker to your hand at the next set start |
| Truesight Lens | All your attacks are guaranteed hits that set |
BLUE Deck — Tactical Control
| Item | Effect |
|---|---|
| Rouse Swapper | Steal 1 random card from the opponent's hand |
| Chrono Reverse | Reverse the turn order |
| Time Skip | Force-skip the next turn |
| Accel Hack | Force a Revolution |
| Phantom Shift | All attacks against you MISS that set |
Priority: Truesight Lens (guaranteed hit) pierces Phantom Shift (guaranteed dodge). The design favors the attacker.
JOKER SYSTEM
Joker System
As battles drag on, powerful Joker cards appear.
Distribution
- Set 5 — Receive 1 Joker
- Set 10 — Receive 1 more
- Set 14 (before the final R15) — Black Joker + White Joker force-dealt
Usage
| Method | Description |
|---|---|
| Wild Combo | Combine with other cards to fill missing counts |
| BJ Capricious | Black Joker solo — a defense-shattering blow |
| WJ Capricious | White Joker solo — erases the opponent's strongest card |
| Chaos Paradox | Play BJ+WJ together — erase multiple of the opponent's strongest cards (2 normal / 3 during Revolution) |
Eight-Cut System
| Choice | Effect | When to Use |
|---|---|---|
| Charge +1 | Raise the damage multiplier | When HP is comfortable |
| Heal (10% of max HP) | Restore HP | Late game / comeback |
BATTLE TIPS
Battle Tips
Core Tactics
▼ Hand management decides the match
Dumping strong cards early leaves you stuck late. Since the multiplier climbs from 0.15x at R1 to 1.50x at R15, play small cards early and save your aces for later.
▼ Passing isn't losing
Passing grants Charge +1, raising your damage multiplier. Combo limits also unlock as rounds pass, so buying time by passing lets you use bigger combos.
▼ Read the eight-cut choice
Early to mid-game, build power with Charge +1. When your HP is low late, hang on with the 10% heal — recovery from R12 on is a lifeline.
▼ Timing your revolution
Four of a kind triggers Revolution, making low ranks (2-5) strongest and activating reversed skills. Watch for the opponent countering with their own revolution.
Suit Strategy
▼ Pick suits to counter the boss
• Aggro boss (♠) → tank with ♣ Club (DEF ×1.4)
• Bulky boss (♥) → rush with ♠ Spade (ATK ×1.3)
• Disruptive boss (♦) → outlast with ♥ Heart (HP ×1.4)
• Ironwall boss (♣) → stabilize with ♦ Diamond (90% passive)
▼ Build to enable Flash
The 5-same-suit Flash is powerful. Keep 5+ of one suit to enable it, but don't over-stack — you'll make Straights harder. Balance matters.
Item Tactics
▼ Save Truesight Lens for late game
Guaranteed hits matter most in high-multiplier late rounds. R8 onward is recommended.
▼ Time Phantom Shift to the opponent's big move
Use it on rounds where they're likely to unleash a Flash or Straight Flush to dodge it all — but their Truesight Lens will pierce it.
▼ Steal their trump with Rouse Swapper
It's luck-based, but stealing their ace can flip the game. The stolen card becomes yours to use.
▼ Plan around Capricious Amp
Draws a Joker into your hand — prep for a wild combo or a Capricious next set. Can't be used if you already hold a Joker.
▼ Ambush with Accel Hack (forced revolution)
Used when the opponent is hoarding high ranks, it wrecks their plan. Best when you hold many low-rank cards.
Advanced Deck Building
▼ Build tags around special combos
Check the "Combo" tab in deck building to see which tag combos trigger. Deliberately including characters with matching tags raises your combo rate.
▼ Rank up with a plan
Rank-up items are scarce. Prioritize your core deck characters. N→R is cheap, so promoting early stabilizes your power.
▼ When you lose, review your deck
Checklist:
- Are your characters high enough level?
- Is your suit matchup right?
- Can you play a Flash? (5+ of one suit)
- Are you spending all your BP?
- Do your combinations trigger special combos?
Earning Coins
• Complete daily missions every day
• Get 500 coins daily by watching an ad
• Replay Story Mode
• Watch an ad on the battle result for 2x rewards
